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Thread Statistics | Show CCP posts - 128 post(s) |

Dominous Nolen
Powder and Ball Alchemist Industries
79
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Posted - 2015.11.04 15:37:24 -
[1] - Quote
Thanks guys, So far the new interface has been a pretty interesting change that I'm looking forward to the iterations on.
As I've had limited time with it since the launch here are a few asks.
- Create the option to remove the probes from being shown on the map. The probe sphere is enough at times and I often find myself clicking "Probe X" rather then dragging the probe sphere/navigation block when the probes are in a tight cluster. There was an option in the beta map to remove them and I'd love to see it.
- Change the cone colour for the Dscan indicator so it stands out from the sig list (Green or yellow perhaps?)
- Make the probe window when in windowed mode act like the rest of the window objects and roll up rather then going to full screen on a double click
- As someone else asked please make the sig progress indicator look like the previous iteration rather then the thin line.
So far I have really liked the updated, keep it up!
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Dominous Nolen
Powder and Ball Alchemist Industries
79
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Posted - 2015.11.04 15:54:06 -
[2] - Quote
CCP Goliath wrote:Dominous Nolen wrote:Redacted just cause The option to remove is called Markers and is in the top left hand corner of the Solar System map. I recommend using it extensively, at least I did! Cone color, as said in my OP above, is something we'll be iterating on down the line, no immediate changes planned, but will definitely be looked at Probe window - do you mean Solar System Map? Probe Scanner window rolls up. Solar System map goes full screen by design, as requested in the initial waves of feedback. Sig process - as with the cone color, something we won't tackle immediately but will definitely look at.
I will go back and look when I get home, I must have missed the options.
As for the roll up, yes perhaps I'm thinking of the solar system map rather then the probing interface.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Dominous Nolen
Powder and Ball Alchemist Industries
80
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Posted - 2015.11.22 07:24:02 -
[3] - Quote
Please enable a quick method of disabling the active overview settings in the dscanner for tools such as Pirates Little helper. It was nice being able to quickly toggle off and back on.
One thing i've noticed is that the text entry box currently doesn't act the way it use to on the old D-scan. I use to be able to enter a scan value, hit enter and it the results list would update with the new value. Currently though that doesn't appear to be case and the results stay static until the scan button is pressed.
I miss the seperate values for the AU and KM windows from the old scanner.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Dominous Nolen
Powder and Ball Alchemist Industries
81
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Posted - 2015.12.01 16:53:04 -
[4] - Quote
Feature request for probing: Remove the toggle between AU/km and give us the old seperate value windows. I am having to constantly switch between both when using PLH (pirates little helper) to scan out results and hand entering AU ranges.
The text box is also behaving oddly as compared to the old dscan window. we use to be able to just enter a value and hit enter - Receive scan results. Now I have to noticed that hitting enter after changing the range doesn't keep the same function and it tends to cause a client error alert tone. I'll have to click off the value box and then manually hit the scan button or the key bound to toggle the refresh.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Dominous Nolen
Powder and Ball Alchemist Industries
89
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Posted - 2015.12.30 21:16:35 -
[5] - Quote
UI: Dscan - Please, Please, please put back separate value entry boxes for AU and Km distances. Yes aesthetically the new layout is nice, but ...
Having to toggle when using pirates little helper for example isn't ideal, that or perhaps put in a check so if the value is greater than the 14.3 (also why is there 3 decimal places in the AU field?) it will auto switch to KM values.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Dominous Nolen
Powder and Ball Alchemist Industries
91
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Posted - 2016.01.04 16:15:32 -
[6] - Quote
Soltys wrote: - turn off/dim the sun light - tighter systems + larger zoom and it gets in the way (or add a toggle to turn it off)
Something like this perhaps? >>
https://www.youtube.com/watch?v=wJs0TIa1tbY
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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